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- global x1, x2, y1, y2, c1, c2, s1, s2, x3, y3, c3, s3
-
- on exitFrame
- set s1 to 41
- set s2 to 42
- set x1 to [the locH of sprite s1]
- set y1 to [the locV of sprite s1]
- set c1 to [the castNum of sprite s1]
- set x2 to [the locH of sprite s2]
- set y2 to [the locV of sprite s2]
- set c2 to [the castNum of sprite s2]
- end
-